

The actual levels are wrapped in a narrative presented via a stylised DOS directory style interface, which is cleverer than it initially seems. One hit will kill, a rule that applies to both you and your enemies. For a game that barely moves, it is surprisingly tense in places. The game’s pace is ironically closer to that of a survival horror game in places: you creep ever so slowly, turning around corners expecting enemies to appear out of nowhere. Enemies will pick up weapons if disarmed or if a comrade drops theirs in death. Grabbing a gun that an enemy you’ve just punched just dropped could be extremely risky if someone is already firing at you.Įach type of gun has its own characteristics and cooldown, as do melee weapons. Every action, even turning on the spot, makes time in the game move at a different pace. As dull as it sounds, effective time management is the key to progression. A puzzle game with so many permutations in its solutions that part of the joy of replaying is to see if you can make the scenes cooler. The game describes itself as a shooter, but it feels more like a puzzle FPS. This is probably the closest to Neo’s bullet time ability from The Matrix that you’ll experience, more so than the official Matrix games.
Superhot pc game review movie#
Before the end of the game you will be the action choreographer in your own movie set pieces, of which every level is a reference to. Without spoiling anything, the mechanic of time not moving when you stay still is just the tip of the iceberg. The game introduces its concepts and rules at a gradual pace. What on paper sounds like the antithesis of what a shooter should be: a fast-paced, relentless killing spree, is filtered down to its core components and into a tense crawl through time, where a single frame of animation in excruciatingly slow motion can mean the difference between life and death.

It owes its core mechanic to previous FPS games, yet does something so refreshing that you’ll wonder why nobody has thought of it before.Ĭoming about from a 7-day game jam that the developers took part in - and subsequently crowd funded - Superhot is simple in execution, but masterfully presented. Superhot is a creature at once original and derivative.
